Pen & Paper Sports Games
Three fast-play sports games on a grid. Roll some dice, score some points, beat your friends. No battery required.
The Lineup
Roll 2 dice — red die for column, blue die for row — and find where they meet on the goalie's grid. Red square = GOAL. Every team card uses real 2024–25 save percentage and GAA stats, so Winnipeg (.920) plays nothing like Chicago (.893).
Roll the die twice per hole — once for your tee shot, once for your approach. This isn't a pro sim — it's a Saturday morning round with your buddies. Scores run high, bogeys are expected, and making par feels like a win. Simple enough for a napkin, deep enough for 18 holes.
It's a home run derby on a 3×5 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.
The Cards
Three games. Three decks. All physical — professionally printed 4×6 cards bound right in the notebook. Hockey cards display real goalie grids. Derby cards map actual ballparks. Golf cards chart full courses, hole by hole. Each card is a self-contained game. Play it, score it, and move on to the next. Two custom 3D-printed dice included. Everything you need is already in your hands.
Grid Hockey
Each card is a unique goalie — save percentages and GAA baked into the grid. Better goalies have fewer red squares.



Grid Derby
Each card is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.



Grid Golf
Each card is a hole — fairway, rough, and hazards laid out on a grid. Don't expect to shoot even par. This is a weekend hacker's game — double bogeys happen, the occasional birdie feels amazing, and that's the whole point.



Rules for All 3 Games
Grid Hockey
Choose any team card. Better goalies (higher SV%) have fewer red squares — harder to score on. Weaker teams have more.
Red die = column (1–6 across the top).
Blue die = row (1–6 down the side).
Find where they meet on the grid.
Red square = GOAL.
Any other color = save.
Mark your result on the scorecard and move to the next shot.
10 shots per period × 3 periods = 30 total.
Count your goals at the end. Roll against another team or just try and outscore your last round.
Grid Derby
Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.
One die for column, one die for row.
Find the square where they meet on your ballpark card grid.
Home run square = gone yard.
Any other square = out. Mark your result and step up to the plate again.
Each player gets 10 at-bats. Count your home runs.
Grid Golf
Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.
Roll again for your approach shot.
Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold rolls get rewarded — and punished.
Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.
Work through all your holes, tallying strokes as you go. Lowest total score wins — but don't sweat a big number. This plays like a real weekend round: bogeys are the norm, birdies are a treat, and breaking 100 is worth bragging about.
Physical Notebook · Ships to You
Three games. Three sets of real printed notebook. Grid Hockey (16 teams East or West), Grid Derby (15 ballparks AL or NL), and Grid Golf (full 18-hole course)
Order NowGrid Sports games is a physical game notebook you order and keep. No app to update, no subscription, no screen. Just a notebook and two dice.
Each game is purpose-built around real data and real places. Grid Hockey uses real goaltending stats — Winnipeg's elite .920 save percentage means fewer red squares. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a card.
Three games. Zero screens. Built from a love of portable games and a genuine belief that the best fun doesn't need a battery.