GRID

Pen & Paper Sports Games

PUT DOWN
THE PHONE.

Three fast-play sports games on a grid. Roll some dice, score some points, beat your friends. No battery required.

See the Games How to Play (It's not hard, we promise)
GRID HOCKEY GRID GOLF GRID DERBY PROBABLY EASIER THAN WORDLE NO PHONE NEEDED DICE + PAPER = FUN GRID HOCKEY GRID GOLF GRID DERBY PROBABLY EASIER THAN WORDLE NO PHONE NEEDED DICE + PAPER = FUN

The Lineup

Three Games.
Zero Screens.

01

Grid Hockey

Roll 2 dice — red die for column, blue die for row — and find where they meet on the goalie's grid. Red square = GOAL. Every team card uses real 2024–25 save percentage and GAA stats, so Winnipeg (.920) plays nothing like Chicago (.893). You still might lose to Chicago. That's on you.

2 Dice 30 Shots · 3 Periods 16 Team Cards (East or West Conference)
02

Grid Derby

It's a home run derby on a 4×6 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.

2 Dice 15 Ballparks (AL or NL) Roll & Play
03

Grid Golf

Roll the dice twice per hole — once for your tee shot, once for your approach. This isn't a pro sim — it's a Saturday morning round with your buddies where someone loses a ball in the third hole and claims it "probably didn't count." Scores run high, bogeys are expected, and making par feels like a win. Simple enough for a napkin, humbling enough for 18 holes.

2 Dice 18 Holes Grid Paper

The Cards

What You're
Actually Getting.

Three games. Three decks. All physical — professionally printed 4×6 cards bound right in the notebook. Hockey cards display real goalie grids. Derby cards map actual ballparks. Golf cards chart full courses, hole by hole. Each card is a self-contained game. Play it, score it, move on to the next. Two custom 3D-printed dice included. No charger. No tutorial video. No guy on YouTube explaining it for 45 minutes.

Grid Hockey

Goalie Cards.

Each card is a unique goalie — save percentages and GAA baked into the grid. Better goalies have fewer red squares.

Grid Derby

Ballpark Cards.

Each card is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.

Grid Golf

Course Cards.

Each card is a hole from one of two legendary courses — one in Augusta, GA, one in Kohler, WI. Fairway, rough, and hazards laid out on a grid. Don't expect to shoot even par. This is a weekend hacker's game — double bogeys happen, the occasional birdie feels amazing, and that's the whole point.

Rules for All 3 Games

Learn It in
One Round.
(Seriously, One Round.)

Grid Hockey

01

Pick a Team

Choose any team card. Better goalies (higher SV%) have fewer red squares — harder to score on. Weaker teams have more.

02

Roll Both Dice

Red die = column (1–6 across the top).
Blue die = row (1–6 down the side).
Find where they meet on the grid.

03

Check the Result

Red square = GOAL.
Any other color = save.
Mark your result on the scorecard and move to the next shot.

04

Track on the Card

10 shots per period × 3 periods = 30 total.
Count your goals at the end. Roll against another team or just try and outscore your last round.

Grid Derby

01

Pick a Ballpark

Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.

02

Roll Both Dice

One die for column, one die for row.
Find the square where they meet on your ballpark card grid.

03

Check the Result

Home run square = gone yard.
Any other square = out. Mark your result and step up to the plate again.

04

10 Swings Each Round

Each player gets 10 at-bats each round. Count your home runs and don't blow it in the bonus ball. Argue about park dimensions.

Grid Golf

01

Tee Shot

Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.

02

Approach

Roll again for your approach shot.
Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold rolls get rewarded — and punished.

03

Calculate Your Score

Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.

04

Play 18

Work through all 18 holes, tallying strokes as you go. Lowest total score wins — but don't sweat a big number. Breaking 100 is worth bragging about. Breaking 90 and we want to hear from you.

Physical Notebook · Ships to You · No App Store Involved

Order Your Sets.

Three games. Three notebooks. Grid Hockey (16 teams, East or West), Grid Derby (15 ballparks, AL or NL), and Grid Golf (full 18-hole course). Everything you need is already in the box. The dice are 3D-printed. The fun is analog.

Order Now

All 3 notebooks included — remove any at checkout if you'd like.

Physical notebook.
Two dice.
Kills 15 minutes.

Grid Sports games is a physical game notebook you order and keep. No app to update, no subscription, no screen. Just a notebook and two dice.

Each game is purpose-built around real data and real places. Grid Hockey uses real goaltending stats — Winnipeg's elite .920 save percentage means fewer red squares. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a card, then lets you catastrophically get a Double Bogey in the privacy of your own imagination.

Three games. Zero screens. No tutorial video. No guy on YouTube explaining it for 45 minutes. Just a notebook and two dice.