GRID

Pen & Paper Sports Games

PUT DOWN
THE PHONE.

Pick a game. Roll some dice. Score some points. Beat your friends. No battery required.

See the Games How to Play (It's not hard, we promise)
GRID RACING GRID GOLF GRID DERBY PROBABLY EASIER THAN WORDLE NO PHONE NEEDED DICE + PAPER = FUN GRID RACING GRID GOLF GRID DERBY PROBABLY EASIER THAN WORDLE NO PHONE NEEDED DICE + PAPER = FUN

The Lineup

Pick a Game.
Zero Screens.

01

Grid Racing

Roll 1 die through 30 segments per lap — each segment has a target number based on its type. Long straights reward high rolls. Hairpins punish them. Your score is how far you land from each target. Lowest total wins. Every circuit plays differently. Monza rewards speed. Monaco punishes mistakes.

1 Die 30 Segments · 1 Lap 24 Circuit Cards
02

Grid Derby

It's a home run derby on a 4×6 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.

2 Dice 30 Ballparks Roll & Play
03

Grid Golf

Roll the dice twice per hole — once for your tee shot, once for your approach. This isn't a pro sim — it's a Saturday morning round with your buddies where someone loses a ball in the third hole and claims it "probably didn't count." Scores run high, bogeys are expected, and making par feels like a win. Simple enough for a napkin, humbling enough for 18 holes.

2 Dice 18 Holes Grid Paper

The Cards

What You're
Actually Getting.

Pick your game. Each notebook is one sport — play a page, score it, flip to the next. No charger. No tutorial video. No guy on YouTube explaining it for 45 minutes.

Grid Racing

Track Cards.

Each page is a unique circuit — straight lengths, corner types, and pit lane strategy baked into the grid. Fast tracks give you more overtake opportunities. Technical circuits punish bad rolls.

Grid Racing card
Racing track grid
Racing scorecard

Grid Derby

Ballpark Cards.

Each page is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.

Grid Derby card
Derby ballpark grid
Derby scorecard

Grid Golf

Course Cards.

Pick your course. Each notebook features holes from two legendary course — Wisconsin or Georgia. Fairway, rough, and hazards laid out on a grid. Don't expect to shoot even par. This is a weekend hacker's game — double bogeys happen, the occasional birdie feels amazing, and that's the whole point.

Grid Golf card
Golf course grid
Golf scorecard

Rules for All 3 Games

Learn It in
One Round.
(Seriously, One Round.)

Grid Racing

01

Pick a Circuit

Choose any of the 24 circuit cards. Each one has 30 segments in order — a mix of long straights, fast corners, medium corners, and hairpins unique to that track.

02

Roll Through Each Segment

Roll your die once for each of the 30 segments in order. Every segment has a target number based on its type. Your score for that segment = how far your roll lands from the target. Hit it exactly = 0.

03

Add It Up

Total all 30 segment scores. Lower total = faster lap. Compare your result to the circuit's par. Under par and you're on the podium. Over par and, well, there's always next race.

04

Run the Season

Record your championship points after each circuit. Complete all 24 circuits for your full season total. Lowest cumulative score takes the title.

Grid Derby

01

Pick a Ballpark

Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.

02

Roll Both Dice

One die for column, one die for row.
Find the square where they meet on your ballpark card grid.

03

Check the Result

Home run square = gone yard.
Any other square = out. Mark your result and step up to the plate again.

04

10 Swings Each Round

Each player gets 10 at-bats each round. Count your home runs and don't blow it in the bonus ball. Argue about park dimensions.

Grid Golf

01

Tee Shot

Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.

02

Approach

Roll again for your approach shot.
Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold rolls get rewarded — and punished.

03

Calculate Your Score

Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.

04

Play 18

Work through all 18 holes, tallying strokes as you go. Lowest total score wins — but don't sweat a big number. Breaking 100 is worth bragging about. Breaking 90 and we want to hear from you.

Physical Notebook · Ships to You · No App Store Involved

Order Your Sets.

Grid Racing (24 circuits), Grid Derby (30 ballparks), or Grid Golf (Wisconsin or Georgia). Each notebook includes everything you need. The fun is analog.

Buy one or collect all.

Physical notebook.
Two dice.
Kills 15 minutes.

Grid Sports games is a physical game notebook you order and keep. No app to update, no subscription, no screen. Just a notebook and two dice.

Each game is purpose-built around real data and real places. Grid Racing maps real circuits — Monza's long straights play nothing like Monaco's hairpins. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a page, then lets you catastrophically get a Double Bogey in the privacy of your own imagination.

Your game. Zero screens. No tutorial video. No guy on YouTube explaining it for 45 minutes. Just a notebook and two dice.