GRID

Pen & Paper Sports Games

PUT DOWN
THE PHONE.

Three fast-play sports games on a grid. Roll some dice, score some points, beat your friends. No battery required.

See the Games How to Play
GRID HOCKEY GRID GOLF GRID DERBY GRID BASKETBALL NO PHONE NEEDED DICE + PAPER = FUN GRID HOCKEY GRID GOLF GRID DERBY GRID BASKETBALL NO PHONE NEEDED DICE + PAPER = FUN

The Lineup

Three Games.
Zero Screens.

01

Grid Hockey

Roll 2 dice — red die for column, blue die for row — and find where they meet on the goalie's grid. Red square = GOAL. Every team card uses real 2024–25 save percentage and GAA stats, so Winnipeg (.920) plays nothing like Chicago (.893).

1–2 Players 2 Dice 30 Shots · 3 Periods 32 Team Cards
02

Grid Golf

Roll the die twice per hole — once for your tee shot, once for your approach. Terrain and placement affect your score. Birdie zones reward bold play. Water and sand punish the reckless. Simple enough for a napkin, deep enough for 18 holes.

1–4 Players 1 Die 9 or 18 Holes Grid Paper
03

Grid Derby

It's a home run derby on a 3×5 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.

2 Players 2 Dice 15 Ballparks Print & Play
04

Grid Basketball

Roll 2 dice and find your spot on the court grid — paint, mid-range, corner three. Each team card uses real shooting and defensive stats, so playing Boston feels nothing like playing Washington. 4 quarters, best score wins.

1–2 Players 2 Dice 4 Quarters 30 Team Cards

The Cards

What You're
Actually Getting.

Three games. Three sets of cards. All physical — professionally printed, ready to play. Hockey cards show real goalie grids. Derby cards map real ballparks. Golf cards lay out the full course. Every card is a complete game in your pocket.

Grid Hockey

Goalie Cards.

Each card is a unique goalie — save percentages and GAA baked into the grid. Better goalies have fewer red squares.

Grid Derby

Ballpark Cards.

Each card is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.

Grid Golf

Course Cards.

Each card is a hole — fairway, rough, hazards, and green laid out on a grid.

Grid Basketball

Team Cards.

Each card is a team — real shooting percentages and defensive ratings baked into the court grid. Better offenses have more scoring zones. Better defenses shrink them.

Rules for All 3 Games

Learn It in
One Round.

Grid Hockey

01

Pick a Team

Choose any team card. Better goalies (higher SV%) have fewer red squares — harder to score on. Weaker teams have more.

02

Roll Both Dice

Red die = column (1–6 across the top). Blue die = row (1–6 down the side). Find where they meet on the grid.

03

Check the Result

Red square = GOAL. Any other color = save. Mark your result on the scorecard and move to the next shot.

04

Track on the Card

10 shots per period × 3 periods = 30 total. Count your goals at the end. Most goals wins.

Grid Derby

01

Pick a Ballpark

Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.

02

Roll Both Dice

One die for column, one die for row. Find the square where they meet on your ballpark card grid.

03

Check the Result

Home run square = gone yard. Any other square = out. Mark your result and step up to the plate again.

04

10 Swings Each

Each player gets 10 at-bats. Count your home runs. Most wins. Tiebreaker: one sudden-death swing each.

Grid Golf

01

Tee Shot

Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.

02

Approach

Roll again for your approach shot. Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold plays get rewarded — and punished.

03

Calculate Your Score

Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.

04

Play 9 or 18

Work through all your holes, tallying strokes as you go. Lowest total score wins. Standard golf scoring applies — birdies, pars, bogeys all count.

Grid Basketball

01

Pick a Team

Choose any team card. Elite offenses have more scoring zones on the grid. Strong defensive teams shrink your opponent's scoring zones. Every matchup plays differently.

02

Roll Both Dice

Red die = column (1–6 across). Blue die = row (1–6 down). Find where they meet on the court grid — paint, mid-range, corner three, deep three, or out of bounds.

03

Check the Result

Paint = 2 pts. Mid-range ★ = roll to convert. Three-point zone = roll to convert (worth 3). AND-1 = bucket + free throw. DEF = defended, no score. OUT = turnover.

04

4 Quarters

Each team takes possession shots per quarter. Track points on the scorecard. Most points after 4 quarters wins. Tied? One sudden-death possession each to decide it.

Physical Cards · Ships to You

Order Your Set.

Four games. Four sets of real printed cards. Grid Hockey (all 32 teams), Grid Derby (15 ballparks), and Grid Golf (full 18-hole course) and Grid Basketball (all 30 teams).

Order Now
Physical cards.
Real fun.
No charger
needed.

Grid Sports games are physical game cards you order and keep. No app to update, no subscription, no screen. Just cards, two dice, and whoever you're playing with.

Each game is purpose-built around real data and real places. Grid Hockey uses real goaltending stats — Winnipeg's elite .920 save percentage means fewer red squares. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a card. Grid Basketball uses real shooting and defensive ratings — so Boston and Washington play completely differently.

Four games. Zero screens. Built from a love of portable games and a genuine belief that the best fun doesn't need a battery.