Pen & Paper Sports Games
Pick a game. Roll some dice. Score some points. Beat your friends. No battery required.
The Lineup
Roll 1 die through 30 segments per lap — each segment has a target number based on its type. Long straights reward high rolls. Hairpins punish them. Your score is how far you land from each target. Lowest total wins. Every circuit plays differently. Monza rewards speed. Monaco punishes mistakes.
It's a home run derby on a 4×6 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.
Roll the dice twice per hole — once for your tee shot, once for your approach. This isn't a pro sim — it's a Saturday morning round with your buddies where someone loses a ball in the third hole and claims it "probably didn't count." Scores run high, bogeys are expected, and making par feels like a win. Simple enough for a napkin, humbling enough for 18 holes.
The Cards
Pick your game. Each notebook is one sport — play a page, score it, flip to the next. No charger. No tutorial video. No guy on YouTube explaining it for 45 minutes.
Grid Racing
Each page is a unique circuit — straight lengths, corner types, and pit lane strategy baked into the grid. Fast tracks give you more overtake opportunities. Technical circuits punish bad rolls.



Grid Derby
Each page is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.



Grid Golf
Pick your course. Each notebook features holes from two legendary course — Wisconsin or Georgia. Fairway, rough, and hazards laid out on a grid. Don't expect to shoot even par. This is a weekend hacker's game — double bogeys happen, the occasional birdie feels amazing, and that's the whole point.



Rules for All 3 Games
Grid Racing
Choose any of the 24 circuit cards. Each one has 30 segments in order — a mix of long straights, fast corners, medium corners, and hairpins unique to that track.
Roll your die once for each of the 30 segments in order. Every segment has a target number based on its type. Your score for that segment = how far your roll lands from the target. Hit it exactly = 0.
Total all 30 segment scores. Lower total = faster lap. Compare your result to the circuit's par. Under par and you're on the podium. Over par and, well, there's always next race.
Record your championship points after each circuit. Complete all 24 circuits for your full season total. Lowest cumulative score takes the title.
Grid Derby
Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.
One die for column, one die for row.
Find the square where they meet on your ballpark card grid.
Home run square = gone yard.
Any other square = out. Mark your result and step up to the plate again.
Each player gets 10 at-bats each round. Count your home runs and don't blow it in the bonus ball. Argue about park dimensions.
Grid Golf
Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.
Roll again for your approach shot.
Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold rolls get rewarded — and punished.
Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.
Work through all 18 holes, tallying strokes as you go. Lowest total score wins — but don't sweat a big number. Breaking 100 is worth bragging about. Breaking 90 and we want to hear from you.
Physical Notebook · Ships to You · No App Store Involved
Grid Racing (24 circuits), Grid Derby (30 ballparks), or Grid Golf (Wisconsin or Georgia). Each notebook includes everything you need. The fun is analog.
Buy one or collect all.
Grid Sports games is a physical game notebook you order and keep. No app to update, no subscription, no screen. Just a notebook and two dice.
Each game is purpose-built around real data and real places. Grid Racing maps real circuits — Monza's long straights play nothing like Monaco's hairpins. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a page, then lets you catastrophically get a Double Bogey in the privacy of your own imagination.
Your game. Zero screens. No tutorial video. No guy on YouTube explaining it for 45 minutes. Just a notebook and two dice.