WRESTLING

Grid Sports · Pen & Paper Wrestling Game

GRID
WRESTLING

2 Dice 25 Wrestlers 3 Tiers No Screen

Roll 2 dice each turn — column and row land you on HIT, GRAPPLE, STUN, BLOCK, or PIN. Build your momentum meter to 5 before your PIN counts. Twenty-five wrestlers across three tiers. Jobbers grind. Mid-Carders could go either way. Main Eventers are here to end you. Dale From Accounting has never won. Don't tell him.

Order on Amazon How to Play

The Cards

What You're
Actually Getting.

Grid Wrestling card
Wrestler grid
Wrestling scorecard

Rules

Learn It in
One Round.

01

Pick a Wrestler

Each player picks a wrestler card. Three tiers — Jobber, Mid-Card, Main Event. Tiers change the grid distribution, not the rules. A Jobber can beat a Main Eventer. It just doesn't happen often.

02

Roll Both Dice

Players alternate turns. Roll both dice — first die is the column, second die is the row. Find where they meet on your wrestler's grid and follow the result.

03

Build Momentum

HIT fills one momentum box. Fill all 5 and your PIN cell is live. Roll a PIN before the meter's full and the ref looks away. STUN costs your opponent their next turn. BLOCK means their next HIT won't count.

04

Land the PIN

First wrestler to roll a PIN with a full momentum meter wins. Run a single match, a full card, or an 8-person tournament. Book the storyline. Blame the dice.

25 wrestlers.
3 tiers.
Book the storyline.

Twenty-five wrestlers across three tiers — Jobbers who try their best, Mid-Carders who could go either way, and Main Eventers who are here to end you. Each card has a unique grid, a finisher, and something to say for themselves.

Build momentum, land the PIN, write your own storyline. Run a single match, a full card, or an 8-person tournament bracket. Dale From Accounting has never won. Don't tell him.

The notebook ships to your door. Two dice are all you add.

25
Wrestlers
3
Tiers
5
Momentum

FAQ

Questions.

Each player picks a wrestler card. Players alternate turns — roll both dice, first die is the column, second die is the row. HIT fills one momentum box. Fill all 5 and your PIN cell is live. STUN costs your opponent their next turn. BLOCK means their next HIT won't count. First wrestler to roll a PIN with a full momentum meter wins.
No. Grid Wrestling is a completely physical pen-and-paper game. No app, no screen, no battery. Just the notebook and two dice.
Jobber, Mid-Card, and Main Event. Tiers change the grid distribution — Main Eventers have more favorable cells. But tiers don't change the rules. A Jobber can beat a Main Eventer. It just doesn't happen often.
About 10–15 minutes per match. You can run a single match, a full card of multiple matches, or an 8-person tournament bracket. It scales to however much time you have.
Grid Wrestling is available on Amazon through the Grid Sports store. Ships to you as a physical notebook — just add dice.
Yes. Pick both wrestlers and alternate turns yourself. Works great as a solo booking sim — run full cards, build rivalries, track championship reigns. Also plays well head-to-head.

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Physical Notebook · Ships to You · No App Store Involved

Book the
Show.

Grid Wrestling ships as a physical notebook with all 25 wrestler cards. Add two dice. Book the storyline.

Order on Amazon

Or grab the full collection — all 11 games.