Grid Sports · Pen & Paper Boxing Game
Pick any two fighters from a roster of 30 heavyweights. Roll once each round — higher result wins the round on the judges' scorecard. Roll a KO and your opponent better have had a good round, or it's over. Roll HURT and you hit the canvas. Three knockdowns and the ref waves it off. Goes twelve rounds? The scorecards decide it.
The Cards



Rules
Choose any two fighters from the roster of 30 heavyweights. Assign Red Corner and Blue Corner. Pull both fighter cards and a scorecard. Six styles to choose from — Power Puncher, Technical Boxer, Brawler, Swarmer, Slick Mover, Big Puncher.
Both fighters roll once per round on their own grid — red die is the row, blue die is the column. Find the result: KO, W+, W, D, L, or HURT. Compare results head to head.
Higher result wins the round. W+ beats W beats D beats L. Win by W+ = 10-8. Win by W = 10-9. Draw = 10-10. Roll KO and your opponent rolled D, L, or HURT = fight stopped. Roll HURT = you're down, opponent wins the round no matter what they threw.
Three knockdowns and the ref waves it off. Go all twelve rounds without a stoppage and the judges add it up. Most rounds wins — Unanimous, Split, or Majority Decision. Don't start with The Legend.
Thirty heavyweight fighters across six styles — Power Punchers, Technical Boxers, Brawlers, Swarmers, Slick Movers, Big Punchers. Each card has a unique grid and stat block. Pick any two, assign corners, and settle it over twelve rounds.
Roll KO and your opponent better have had a good round, or it's over. Roll HURT and you hit the canvas. Three knockdowns and the ref waves it off. Goes the distance? The judges decide it — Unanimous, Split, or Majority.
The notebook ships to your door. Two dice are all you add.
FAQ
The Full Lineup
Physical Notebook · Ships to You · No App Store Involved
Grid Boxing ships as a physical notebook with all 30 fighter cards. Add two dice. Don't start with The Legend.
Order on AmazonOr grab the full collection — all 11 games.