BOXING

Grid Sports · Pen & Paper Boxing Game

GRID
BOXING

2 Dice 30 Fighters 12 Rounds 6 Styles No Screen

Pick any two fighters from a roster of 30 heavyweights. Roll once each round — higher result wins the round on the judges' scorecard. Roll a KO and your opponent better have had a good round, or it's over. Roll HURT and you hit the canvas. Three knockdowns and the ref waves it off. Goes twelve rounds? The scorecards decide it.

Order on Amazon How to Play

The Cards

What You're
Actually Getting.

Grid Boxing card
Fighter grid
Boxing scorecard

Rules

Learn It in
One Round.

01

Pick 2 Fighters

Choose any two fighters from the roster of 30 heavyweights. Assign Red Corner and Blue Corner. Pull both fighter cards and a scorecard. Six styles to choose from — Power Puncher, Technical Boxer, Brawler, Swarmer, Slick Mover, Big Puncher.

02

Roll Each Round

Both fighters roll once per round on their own grid — red die is the row, blue die is the column. Find the result: KO, W+, W, D, L, or HURT. Compare results head to head.

03

Score the Round

Higher result wins the round. W+ beats W beats D beats L. Win by W+ = 10-8. Win by W = 10-9. Draw = 10-10. Roll KO and your opponent rolled D, L, or HURT = fight stopped. Roll HURT = you're down, opponent wins the round no matter what they threw.

04

KO or 12 Rounds

Three knockdowns and the ref waves it off. Go all twelve rounds without a stoppage and the judges add it up. Most rounds wins — Unanimous, Split, or Majority Decision. Don't start with The Legend.

30 fighters.
6 styles.
Don't start with The Legend.

Thirty heavyweight fighters across six styles — Power Punchers, Technical Boxers, Brawlers, Swarmers, Slick Movers, Big Punchers. Each card has a unique grid and stat block. Pick any two, assign corners, and settle it over twelve rounds.

Roll KO and your opponent better have had a good round, or it's over. Roll HURT and you hit the canvas. Three knockdowns and the ref waves it off. Goes the distance? The judges decide it — Unanimous, Split, or Majority.

The notebook ships to your door. Two dice are all you add.

30
Fighters
12
Rounds
6
Styles

FAQ

Questions.

Choose any two fighters and assign corners. Both fighters roll once per round on their own grid — red die is the row, blue die is the column. Find the result: KO, W+, W, D, L, or HURT. Higher result wins the round. Three knockdowns ends the fight. Go twelve rounds and the judges decide — most rounds won takes the decision.
No. Grid Boxing is a completely physical pen-and-paper game. No app, no screen, no battery. Just the notebook and two dice.
Power Puncher, Technical Boxer, Brawler, Swarmer, Slick Mover, and Big Puncher. Each style has a unique grid distribution. Pick any two matchup — styles affect the grid, not the rules.
About 10–15 minutes for a full 12-round fight. Early KOs go faster. You can run single bouts, a full card of multiple fights, or an 8-fighter tournament bracket.
Grid Boxing is available on Amazon through the Grid Sports store. Ships to you as a physical notebook — just add dice.
Yes. Pick both fighters and roll for each corner back to back each round. Works great as a solo sim. Also plays well head-to-head with each player controlling one corner.

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Physical Notebook · Ships to You · No App Store Involved

Pick Your
Corners.

Grid Boxing ships as a physical notebook with all 30 fighter cards. Add two dice. Don't start with The Legend.

Order on Amazon

Or grab the full collection — all 11 games.