Pen & Paper Sports Games
Three fast-play sports games on a grid. Roll some dice, score some points, beat your friends. No battery required.
The Lineup
Roll 2 dice — red die for column, blue die for row — and find where they meet on the goalie's grid. Red square = GOAL. Every team card uses real 2024–25 save percentage and GAA stats, so Winnipeg (.920) plays nothing like Chicago (.893).
Roll the die twice per hole — once for your tee shot, once for your approach. Terrain and placement affect your score. Birdie zones reward bold play. Water and sand punish the reckless. Simple enough for a napkin, deep enough for 18 holes.
It's a home run derby on a 3×5 card. Each ballpark has its own layout — wind zones, wall distances, quirky dimensions. Roll the dice and see if you can clear the fence.
The Cards
Three games. Three sets of cards. All physical — professionally printed, ready to play. Hockey cards show real goalie grids. Derby cards map real ballparks. Golf cards lay out the full course. Every card is a complete game in your pocket.
Grid Hockey
Each card is a unique goalie — save percentages and GAA baked into the grid. Better goalies have fewer red squares.



Grid Derby
Each card is a unique ballpark — real wall distances, wind zones, and quirky park dimensions baked into the grid. Roll the dice and see if your ball clears the fence.



Grid Golf
Each card is a hole — fairway, rough, hazards, and green laid out on a grid.



Rules for All 3 Games
Grid Hockey
Choose any team card. Better goalies (higher SV%) have fewer red squares — harder to score on. Weaker teams have more.
Red die = column (1–6 across the top). Blue die = row (1–6 down the side). Find where they meet on the grid.
Red square = GOAL. Any other color = save. Mark your result on the scorecard and move to the next shot.
10 shots per period × 3 periods = 30 total. Count your goals at the end. Most goals wins.
Grid Derby
Choose any ballpark card. Each one has its own grid layout — some parks launch home runs easily, others are pitchers' parks where you'll struggle to clear the wall.
One die for column, one die for row. Find the square where they meet on your ballpark card grid.
Home run square = gone yard. Any other square = out. Mark your result and step up to the plate again.
Each player gets 10 at-bats. Count your home runs. Most wins. Tiebreaker: one sudden-death swing each.
Grid Golf
Roll the die for your tee shot. Your result sets your position on the hole. Fairway and rough are safe — sand, water, or out of bounds add +1 stroke. Land in the birdie zone and you're already −1.
Roll again for your approach shot. Rough, sand, or trees = +1. Water or out of bounds = +2. Birdie = −1. Eagle = −2. Bold plays get rewarded — and punished.
Add both roll adjustments to par for the hole. That's your final score. Write it on the card and move to the next hole.
Work through all your holes, tallying strokes as you go. Lowest total score wins. Standard golf scoring applies — birdies, pars, bogeys all count.
Physical Cards · Ships to You
Three games. Three sets of real printed cards. Grid Hockey (all 32 teams), Grid Derby (15 ballparks), and Grid Golf (full 18-hole course). All you need are two dice and someone to beat.
Order NowGrid Sports games are physical game cards you order and keep. No app to update, no subscription, no screen. Just cards, two dice, and whoever you're playing with.
Each game is purpose-built around real data and real places. Grid Hockey uses real goaltending stats — Winnipeg's elite .920 save percentage means fewer red squares, Chicago's .893 means more. Grid Derby maps real ballparks — Colorado plays nothing like Los Angeles. Grid Golf puts real hole layouts on a card — par 3 island greens are genuinely nerve-wracking.
Three games. Zero screens. Built from a love of portable games and a genuine belief that the best fun doesn't need a battery.